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The Georgicks of Virgil, with an English Translation and Notes Virgil, John Martyn Ipsi in defossis specubus secura sub alta Otia agunt terra, congestaque robora, Pierius says it is confecto in the Roman manuscript. And Tacitus also says the Germans used to make caves to defend them from the severity of winter, .

Free download. Book file PDF easily for everyone and every device. You can download and read online Sequoia Secret Place: Redeeming the Stolen Kingdom file PDF Book only if you are registered here. And also you can download or read online all Book PDF file that related with Sequoia Secret Place: Redeeming the Stolen Kingdom book. Happy reading Sequoia Secret Place: Redeeming the Stolen Kingdom Bookeveryone. Download file Free Book PDF Sequoia Secret Place: Redeeming the Stolen Kingdom at Complete PDF Library. This Book have some digital formats such us :paperbook, ebook, kindle, epub, fb2 and another formats. Here is The CompletePDF Book Library. It's free to register here to get Book file PDF Sequoia Secret Place: Redeeming the Stolen Kingdom Pocket Guide.

The city operates under a traditional, aristocratic government that is supported by all four of the nearby kingdoms, each of which is pleased to see the nobility in charge of so vital a mercantile center. The only unusual features of the site are a large, comfortable chair and a reading lamp, which may or may not seem very out of place in the setting. Any intelligent creature entering the area feels that some new arcane secret waits here, waiting to be learned. Fire, ice, acid, and bolts of raw electricity swirl down toward its center in an endless dance, each retaining its own character even in contact with the other forces.

If you're in need of a library map, this one can serve you well. Use this cavernous map as intended or populate it with your own creatures and challenges. This multilevel map could provide you with some challenging set-ups for your encounters. Though the Cult of Life makes this place a safehouse, you could use this map in a lot of other ways. The main entrance to the clubhouse is through the coatroom on the first floor of the Wyrmbones Inn. The small complex consists of four areas and three tunnels. He governs in secret from the depths of a great web of twisting lava tubes and slave-dug tunnels that weave through the heart of the ancient volcano.

The walls, floors, and ceilings of his lair are embedded with hundreds of dragon bones. A Colossal great red wyrm had the Great Palace built to his specifications when he last ruled Chessenta, and its sprawling galleries easily accommodate the great wyrm's tremendous bulk. He waits there, playing in the pools and hunting the vagrants nearby, until called by Tiamat to defend the nearby pit of many colors. Just keep in mind the scale.

Perhaps those former adventurers are having problems with creatures from the lower levels? The demonweb consists of marble walkways surrounded by a tube of sticky spiderwebs. Here and there, the web has absorbed sites from other planes, and several doors lead from the walls of the Demonweb to alternate Material Plane worlds. The space beyond the Demonweb pathways is a churning grayish maelstrom. Or do people still live in the area? Or has the area become the home to some terrible force? Take a look at the map and decide for yourself! However, you can use this site in a more ominous manner.

Feel free to use it as you wish, though. This map may serve just such a purpose. The earth gives up its secrets guardedly, or not at all. Some believe that the veins of mineral running through the miles of strata below are manifestations of the earth's blood. If so, the veins of pure mineral are the world's nerves -- nerves that are part of a planetary consciousness that ticks over one thought an epoch.

In rare instances, intersections of pure crystal veins create a crystal node within a cavernous grotto. These nodes are lit with the slow trickle of psionic power swirling through the earth itself in unknowable telluric currents. Such grottos are called crystal nodes. The Lodge Luminous believes in the Psychic Sun, a manifestation of the psionic power within everyone. A welter of ancient corridors in a ruin gives way to a clear space, contained within a circle of weathered obelisks.

Some obelisks stand upright, some are partially broken or leaning, and some are completely fallen over. At one time, arches connected every standing stone in a great circle, but time has toppled all but one arch. Three clear crystals remain set in the span of the remaining stone arch.

Will the PCs find this a good base camp from which to adventure, or is it the hideout of a villainous bandit gang? Will they come to the aid of the PCs, or are they foes? Or maybe lurking within a wall? Does a cult use it as its headquarters, or have wild creatures taken it back over from its former inhabitants?

What will the PCs find here? Or is this indeed a good spot to rest up before the next challenge? When the end finally came for that great dragon, its bones literally became part of the landscape. Now itinerant dragons and their kin stop to pay respects to Io and to leave a small contribution to the shrine. At the end of the hallway leading into the temple is a statue of Kurtulmak himself. Inside the ditch are sharpened stakes to deter land-based attackers.

Inside the wall are a few tents. Will adventurers stumble across the snake farm that is within the earth below?


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Take a look at a typical castle. Though a holy place to the drow, its guardians are usually wood elves, grudging allies of the area's good-aligned drow in service to the Dark Maiden. Check out this map, which is one of two stand-alone maps in Heroes of Horror. Perhaps the PCs will find out -- and wish they hadn't. That area around the Y marker could be very creepy! It features the gate of course , walls, and even some heavy trebuchets.

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Will the assassination take place outside or inside? Check out the September In the Works column for more information. Why not try out this Vicious Venues map for Forest Mound. While all resolutions have an untagged version, the 72 dpi one has a tagged version for you. Why not try the caravel? You can choose from untagged versions at all three resolutions, plus take a peek at a 72dpi tagged version.

A female now protects its eggs here. Corpses of humanoids also litter the scene, and the stench of the area is nauseating. Where is the hoard, though? Could this ring be a faerie ring? No mortal dare cross that terrain only to face two high city walls and a dozen towers. Beyond that, however, is a vast sea of barren wasteland that challenge any living thing that might try to cross it.

By the time you reach the mansion, you're probably already dead. The sea itself is treacherous, filled with monsters and seafolks that frown on vessels passing over them This cliff complex offers a tight squeeze for any Medium-sized creature. But squeezing through the narrow tunnels grants access to the riches -- and dangers -- of the inner chambers. Note the unusual color of the rock. Is this complex the result of mining a special material? What goes on in this deepest level that requires so much room and yet so restricted an access?

Note the ledges in the southwest. There's still room for things and things among the winding, twisting tunnels and chambers. Is everything down here fed regularly? It could be used for arcane experiments, divine worship, or as a meeting place for a secret society up to no good. The trap door in the floor leads down to the next level. Is it trapped or merely locked? Although the corridor is out of place with the surrounding terrain, its tucked away enough not to be noticed. Inside is plenty of room to house stolen goods or fearsome guardians.

A trap door in the floor leads down to the next level. Lots of rooms, a squared off ground structure, and a different design philosophy combine to make this keep a place you might not mind visiting. A spiral staircase connects all the floors and serves as the structure's spine. There is even a balcony to wave from. Note the sturdy construction, double doors, and angled roof.

This floor is dominated by small rooms typically used as residences for the highest ranking clerics. It's also used for things that are best kept the farthest out of reach from visitors below and can house the most powerful artifacts because this floor sees the least amount of traffic and is the hardest to access, and thus is the safest.

Although special functions are sometimes held here and important visitors use this are as a place to observe ceremonies, it's most often used for cathedral-related business. If one were to hold a conference with a cleric, it would likely be on this floor. All important ceremonies are held on the central area and everyone who enters or leaves the cathedral does so through here.

Any initial meetings with a cleric would be held here. There are always people scattered about various pews on this level, people who've come in to either redeem their soul or get out of the rain or cold. You're as likely to find a sleeping cleric as you are a strong room filled with offerings as a room heavy with charts, maps, and ancient texts.

Almost all material objects important to the church, which could amount to almost anything, find their way into the cathedral. The most powerful artifacts, however, are on another floor. Note the throne room and grand hall -- quite a bit to build underground. The money must have run out though, what with the natural caves extending from the throne room. Or maybe that was someone else digging to this lair? Perhaps it ran aground long ago during a fierce storm, or maybe it was thrown there by huge sea monster.

Either way, it's a good cover for an underground lair. It doesn't have to be a pirate's lair either. The ladder could lead to a respectable mansion of a privateer, or perhaps a lich desiring exotic spell components from far off lands. Someone even put in enough work to have pit traps. What other surprises await visitors? Wade through tidal pools and get through the door and you're treated to a dungeon clearly designed to act as a storage facility. But what is in each room -- and what is the room with the pillars and where to the stairs go? Maybe they to the next map. This room is wide open with four archways leading into it, giving this room lots of access.

Perhaps even access to the odd wandering monster. Surely it doesn't lead down to a demon-infested pit of horrorific monsters eager to tear the flesh from passers by. Is it sculpted or an actual skull? Are they any more like him around? And what is that, stale water or something much worse? One has a large cavern complex, another is simply vast, and the last looks as though it might lead out of the mountain -- and to freedom.

Also included are two dungeon areas drawn in perspective and underneath them, two more complexes that house more secrets. It's well fortified and looks capable of handling quite a siege. Are they worried about something invading the mountain -- or something coming from deep inside it? There are vertical tunnels, springs, and mysterious red bands. What are they? Extreme heat? A magical effect? There's only one way to find out: descending into the mountain. Nearby mountains and forests mean this area might be considered scenic, were it not for the horrors lurking in the swamp.

On one side: rolling plains. On the other, deep forests flanking a dank swamp. To the northwest, a mysterious lake being fed by a river. Two swamps and two mountain ranges offer plenty of area to explore. Use it to base a small campaign or a long quest or any number of other purposes. Can you oust the vermin who live here? Don't stray down any alleys alone. Surrounding the city are all the graves that give the city it's "life. I could have been used as a base for an evil warlord or perhaps a chamber of horrors run by a sadistic creature from another plane.

There are many unusual room features to explore. It has been overrun by bandits and beasts alike but if you look carefully, a tunnel can be found that leads to the top of the cliff to reveal yet another set of rooms carved into the rock. There is plenty of room for several characters to spread out and wreak havoc. An eerie greenish glow suggests there is still some evil presence here.

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The hall is choked with webs and pesky spiders, a nice place to slow down a party on the run. It could be a nice storeroom or hideout for a goblin or two. The larger hall has plenty of room to spread out and fight. Is it the private study of an evil sorcerer or perhaps an alchemist's lair? The warmth of the fireplace seems inviting. Is it a secret entrance to another room? As you can see, some tunneling into the side was done well after the original construction. What would the large altar be for? They could store arcane power of some sort.

Perhaps they're opaque spheres with something hidden inside -- something that should remain hidden.

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I think it would result in many rooms, chambers, and a water feature. The entrances suggest the wormlike creatures dug into the side of a hill or perhaps a small mountain. His name has been lost in history, but the spoils of his banditry have not. If you dare explore the depths, perhaps you can find them. Download 72dpi JPG 69k. It's not too comfortable, but that's a small price to pay for being so far from the public eye. Download 72dpi JPG 78k. They're the perfect place for shopkeepers to store things in case of a raid by the local constabulary. Download 72dpi JPG 72k.

Plenty of traps to deter interlopers, lots of guard posts, and big storage areas for loot. Beware of the giant spider creature below. The current residents haven't figured out how to deal with it yet. Download 72dpi JPG 89k. It can be used to diagram a fortification that would be placed surrounding the forested city from earlier this month. It shows a rare glimpse at a private cemetery within castle walls.

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Many generations of noble families rest here. It has plenty of outbuildings for living and working, as well as storage. With its two wells, fresh water is abundant. It is quite large. It is especially suited to use as an elven city because of its treehouses. It could be used as a lair for an underground cult or guild.

Are the strangely shaped rooms the symbols of an organization, or the embodiment of magical symbols that give the rooms strange properties. It can be a guild of several members, or it could be the workshop of a single wizard. You decide. The prison cells are for those who have crossed the law, or perhaps delinquent taxpayers. A small watchtower to overlooks the grounds. It could easily become an evil temple for characters to raid, or a safe refuge that the heroes must defend against raiders, or an assassin. It could work well to represent a city block where serving and storing food is the predominant mercantile mode.

Its nooks and crannies hold plenty of places to hide, as well as a secret basement. This grouping could also be a rowdy section of town where the rough types hang out at the tavern waiting to start a brawl. The sleeping chambers of the lord and lady of the castle would be mostly likely to be located here.

You can see how the gatehouse works, as well many areas to explore and possibly fight through. Features include stables, two wells, a chapel, and various chambers for living and working. If you just adjust it's scale, it can represent a whole world, a continent, or an island. A rather large hamlet lies in its southeast quadrant, while open countryside and a large open pit mine filled with water hold the center of attention.

It features the right side of a small city on a hilltop, a small settlement below the city, more of the region's forest, and a beautiful lake and stream. The industries that allow the towns in the region to survive spring to life in this map. It features a cotton plantation, heavy woods. It features the left half of a small city on a hilltop, a fanciful marina, ships, a shipwright's shop with dock and drydock, and a large countryside manor. It features a rambling monastery, a large blacksmith shop, a cabin in the woods, and a small lighthouse in the bay.

The hamlet lies at the edge of the woods. The road branches off just outside of town to run toward the sea. Before it gets there, a track leads off it to an old seaman's manor. Download 72dpi JPG Download dpi JPG One-Page Composite: This multipiece frontier landscape featuring a small city and a number of hamlets and other singular regional buildings is a composite of this month's map-a-week feature. Two-Page Composite: This larger composite of the month's landscape map will print on an inch by inch piece of paper or two letter-size pages.

It can serve as a player handout or DM key map. The deeper you go, the closer you come to the lair of a stupendously big spider who has made these old tunnels her home. In some ways, the story reminds me of the books by Tamora Pierce and other historical fantasy books. One of the things that especially intrigues me about books like this is that they are often accompanied by maps of the various lands.

For some reason, I really enjoy this. Maybe, if I ever try to write a story myself, I should start by drawing a map. Jul 31, Stephanie rated it liked it Shelves: fantasy , young-adult. As I was reading this, I felt very detached from the characters, especially Elske, from whose POV the story was being told. I also felt like something in the pacing was off, that too much time was spent on some things like setting the scene in Trasdad - it takes about pages before we finally get to the main event, her service to Beriel and not enough on others - for instance, the romances, squeezed in at the end, didn't feel believable at all.

That being said, this book did have a very capt As I was reading this, I felt very detached from the characters, especially Elske, from whose POV the story was being told. That being said, this book did have a very captivating setting, and I think it was that, more than anything, that compelled me to continue reading. Also it does touch upon some weighty subjects like rape and murder, though those could also have been developed in some more depth. Oct 21, Katie M.

I adore Cynthia Voigt on principle. But this one just didn't do it for me I couldn't muster up much emotional investment in anyone, not even Elske. Give me On Fortune's Wheel any day over this one. May 10, Jamie ReadsinTrees Dacyczyn rated it it was amazing Shelves: favorites , fantasy , historical , owned-books. This is how you do medieval adventures for teens.

The writing style feels authentically historical, but still accessible and easy to devour in an couple of afternoons. Add not one but TWO badass ladies to pass the Bechdel Test and you've got a pretty great little book. Aug 05, Nancy Thornton rated it really liked it.

Another one I read of my daughter's. Enjoy young reader's selections very much. Jun 13, Jassa rated it liked it. Every few years I read this book and out of the series this is my favorite. I can't say if it's because I read it first out of the 4-book series or not.


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  • Maybe is it Elske and the way she is so open in her ways when everyone around her makes things so complicated. Not that her view point is so black and white but I think being born in a world that is so basic and straight to the point makes her so. Why worry about which ground the wheat came from to make the bread when the only thing that matters Every few years I read this book and out of the series this is my favorite. Why worry about which ground the wheat came from to make the bread when the only thing that matters is being able to buy the bread?

    An interesting thought. And you sort of see this sort of thought process from Elske from the time she travels north and becomes a servant. From her time served in this form of employment until she goes south to the Kingdom where she finds her place. As for Beriel. If you aren't ready for the taste you might very well spit it out. She takes headstrong to a level and makes you want to tell her to cool it. Not because she's a girl or wrong or anything but more from the fact that life isn't about her.

    I don't really want to call this a likeable book, because rape is so much at the centre of it - for both the two main female characters - that it is at times a sickening read, but it's certainly a compelling one - though it's the most compelling when not dealing with the continual sexual assault. Instead it's the quiet character moments that stand out the most.

    This is especially true of Elske: her personality and especially her emotional growth were both aspects of this book that I found genuin I don't really want to call this a likeable book, because rape is so much at the centre of it - for both the two main female characters - that it is at times a sickening read, but it's certainly a compelling one - though it's the most compelling when not dealing with the continual sexual assault.

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    This is especially true of Elske: her personality and especially her emotional growth were both aspects of this book that I found genuinely enjoyable. Voigt has created a memorable character here, even more so than Jackaroo 's Gwyn. Elske the book, on the other hand, doesn't reach the heights of Jackaroo , but then no other book in this series does either. And why on earth the book's been covered with a Vermeer painting is beyond me.

    Jul 07, Shae rated it it was amazing Shelves: young-adult. From what I understand, the books in this series stand independent of each other but are all set in the same world. My sister recommended this one to me as her favorite and I thoroughly enjoyed it. Elske, the protagonist, is admirable and unique. I enjoyed her relationship with the queen fighting for her throne, but was relieved when the queen was absent for the final third, as I really just wanted to follow Elske's story. A little violent and edgy in the beginning, it becomes more teen appropri From what I understand, the books in this series stand independent of each other but are all set in the same world.

    A little violent and edgy in the beginning, it becomes more teen appropriate for the rest of the book. May 28, Caitlin rated it liked it. The problem with interweaving stories, where the next protagonist is somehow related to the previous, is that you don't always like the new one. I found Elske okay, but not too interesting. She's a bit flat, outwardly cheerful, but inwardly still and cold. And Beriel For all her situation ought to have roused empathy, it didn't much. She, too, was rather unreachable. A sad end to a series with a strong start. This is a good book. Well-written, captivating, and a really great story.

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    I just have one problem: everyone loves Elske. Literally everyone she comes into contact with adores her. She gets something like five marriage proposals, and legions of soldiers are willing to follow her into battle within days. Jul 06, Linnea Meyer rated it liked it Shelves: read-once-only , young-adult , fantasy-sciencefiction , retellings-elements. Just not my thing; I've loved the others in the series, but I didn't like the main or secondary characters in this one. I was also disturbed by the constant reminders of rape culture. While I don't think Beriel was a brat, the way some people did, I didn't think Elske should trust the queen the way she did.

    Still my favorite book from my favorite YA series ever. I love the relationship between Elske and Beriel. I adore how it's the focus of the story, not any romance but a platonic, loving friendship between two women. So great. Jun 30, ghostlypicnic rated it it was amazing.

    May 22, Holly rated it really liked it Shelves: ya , fantasy. I enjoyed the new characters in The Kingdom with the introduction of new changes for this world. May 31, Nicollette Winiewicz rated it it was amazing Shelves: world-building , teen-fantasy , Didn't even realize that this was part of a series when i read it, it reads so well on its own. I loved reading this from Elske's perspective as she discovers the wider world around her.

    She's so straight forward and honest that you can't help but like her. Raised among the barbaric Wolfers, thirteen-year-old Elske is saved from becoming the Volkking's Death Maiden by her grandmother, and flees north, where she becomes the servant and friend of Princess Beriel--who is determined to claim the kingdom that is her birthright, stolen from her by her treacherous brother.

    The Tale of Elske or 'Elske', depending on which version you have is the fourth and final novel in the loosely-connected, non-magical fantasy series Tales of the Kingdom. This is the th Raised among the barbaric Wolfers, thirteen-year-old Elske is saved from becoming the Volkking's Death Maiden by her grandmother, and flees north, where she becomes the servant and friend of Princess Beriel--who is determined to claim the kingdom that is her birthright, stolen from her by her treacherous brother.

    This is the third time I've read Elske's story and I think I love it more each time. As always, I loved catching the little hints at events and beloved characters from the previous novels. And I noticed some less obvious points of symmetry this time around, which I'll credit to the turn of Fortune's Wheel. Cynthia's writing here is as beautiful as ever, to the extent that I found the novel hard to put down, despite my determination to read it slower than the last times, and even found myself clutching the book rather a long time after I was done reading.

    There is something indescribably enjoyable about the way Cynthia Voigt builds and describes a world, and her books are worth reading for that fact alone. I'm not sure which I found more entertaining, when people automatically underestimated Elske her knowledge, her abilities, etc. It was gratifying to watch as Elske changed and grew, sometimes even to the extent that she surprised herself. Voigt is a master of character development, no doubt about that.

    I did find myself lost once regarding where they were located in the world, which didn't happen in any of the previous Kingdom novels, but the time I am talking about happened only once and at the beginning when Elske didn't quite know where she was either, so I give it a pass. Who knows, perhaps it was intentional. One thing I appreciated was that the Volkaric, this world's "barbarians", were not the "dark-skinned barbarians" so common in fantasy works. The book could've had more diversity, but some descriptions of people in various places were left vague enough to be whatever the reader liked.

    I also found myself thinking a few times that the story could be improved with that universal improver of stories: lesbianism, but alas it wasn't meant to be this time. From here I think everything I have to say contains at least small spoilers so you can use your own judgement on reading it or not: view spoiler [I would have liked to see Beriel's battle, or at least had more of it recounted, but then it's Elske's tale not hers so I'll just have to imagine it myself from the bit that was shared with Elske.

    Like Elske, I panicked a bit when I learned of Win's actions and his precarious fate! Note: I recognize the goodness in having characters with flaws, but that doesn't make me any less pissed at Beriel. To be clear, Elske is the fourth book in Cynthia Voigt's loosely tied together series called The Kingdom.

    You don't need prior knowledge of the other books, except perhaps to understand the truth behind the 'legends' that Beriel mentions. The legend of Jackaroo for instance is covered in depth in the bo To be clear, Elske is the fourth book in Cynthia Voigt's loosely tied together series called The Kingdom. The legend of Jackaroo for instance is covered in depth in the book of the same name, while some of Beriel's ancestors are covered in On Fortune's Wheel.

    This can be a little dark at times with some of the subject matter. Elske's people, the Volkaric Wolfers are a barbaric, primitive people who live to eat, plunder and worship their leader the Volkking. The only place a woman has is to satisfy their needs--whatever they happen to be. Her grandmother however was from the South and was resigned to her fate, Elske was her joy and treasure. When she was chosen as the Death Maiden, to be a sacrifice for the Volkking's Death, something snapped. Idle no longer she schemed to save Elske and in doing so get the revenge she should have sought years ago.

    And thus does our story start. Mirkele Elske's grandmother is preparing Elske to run away, and Elske barely thirteen years old stoically faces her newfound freedom. By chance she happens upon Tavyan and his sons as they traveled home and by chance she became Beriel's handmaiden. Two exiled souls in a city that alternately reviled them and tormented them. Beriel's story is also a sad, dark tale we don't learn for many chapters, but suffice to say they both needed each other greatly.

    I love this book, I have ever since reading it in college that idle tuesday afternoon. It's a very different fantasy from what I was used to at the time there's no magic or monsters , but captivated me with its thoughtful plotting and pace. At its core Elske is about two girls who were cut off from everyone and everything they understood, who band together to grant their hearts' desires.

    This isn't a fast book or flashy book, its not horrifically violent or filled with drama. Like many of Voigt's other books its a character study. The book itself covers roughly three years altogether with an epilogue discussing the after effects , charting the progress of Elske as she learns to adapt to her new life and Beriel as she plots to take back her throne. Beriel isn't an easy person to get along with--she's short tempered, vindictive and can be very cruel. A lot of her ire turns on Elske herself--you always hurt the one you love most right?

    Raised by people far more cruel and heartless then Beriel, she stoically takes what Beriel lashes out at her and then carefully helps her pick up the pieces. This is dramatic storytelling at its best in my opinion--proving that sometimes the one with the quietest voice is the one with the most to say. I first read this in , after learning it was a conclusion to one of my favorite series as a teenager. The genre is fantasy only in the made-up medieval "Kingdom" setting; think wooded journeys and Robin Hood figures, and that's what I loved it for.

    I reread this now because I wanted to give it as a gift to Amy, and I was curious to revisit its themes. The first time, I was stunned by it being one of the most overtly feminist novels I'd ever read -- and for teenagers. It is, producing not one I first read this in , after learning it was a conclusion to one of my favorite series as a teenager. It is, producing not one but two girl characters written in a shamelessly feminist way, in a story whose purpose is to explore the influence of gender customs on societies and have them surpassed. It compares a few extremes and degrees, and how independently thinking girls are challenged in all unless they shape change.

    The characters speak plainly about rape in many contexts. In the accepted gender dialogue, simply sharing these ideas without softening them is radical itself. I mean, mostly it's an adventure story for Elske, who has to escape her explicitly barbaric society first for one that is happier but just as explicitly conservative. I know these two examples are key to the author's ideas, but I find the story gets extremely better once Elske finally meets Beriel, and the two girls get to interact.

    Beriel's secret is amazing, and both girls eventually get to lead heroic retribution at the climax. In particular, I like how Elske breaks the mold with everyone she meets, but in a way that is often unwelcome or dangerous. She ends up earning respect for her unique stature, but she does not ever change anyone's mind.

    She's not a "magical woman" character, the upbeat type that heals everyone with her unconventional impulses and charm. It works perfectly for Mary Poppins, but is pretty tired by now. Elske is serious and practical within a variety of rigid groups, each of which would restrict her if she didn't prefer to act as an individual. It's not easy to be that person. I would give this book to every teen reader.

    Even in the few places it lags as a novel, its effortless portrayal of girls who will not sacrifice themselves is the most valuable moral for any story. View 1 comment. Apr 29, Paula rated it really liked it. With immense power and compassion, Cynthia Voigt, Newbery Medalist, depicts the quests of two extraordinary young women.

    As Elske seeks to find her true self and Beriel battles to reclaim what is rightfully hers, both discover the value, and the price, of reaching the journeys end. The fourth book in Cynthia Voigts Kingdom series. Elske offers a heroine who is very much her own person. Even though Elske has been chosen to be the Death Maiden of the Volkking, she escapes to begin life.

    Elske make With immense power and compassion, Cynthia Voigt, Newbery Medalist, depicts the quests of two extraordinary young women. Elske makes her way to the trading city Trastadt, despite being a servant and an outsider, her honesty, intelligence, and good humour bring respect and friendship. Since she refuses to marry anyone, she is sent to be the handmaid of the defiant princess Beriel. Beriel has been sent to Trastadt to marry. In her kingdom the oldest child, male or female, may inherit the throne. How he manages to do this is not for the squeamish. Voigt does the unthinkable, she gives the reader not one, but two strong young women to share the pages of her book.

    Lesser writers would not be able to accomplish it. Voigt is able to bring Elske and Beriel together in an uncommon relationship. They are never servant and master, and never truly friends. But, there is a bond between them. One of deepest trust. This books is for the more sophisticated, thoughtful reader. Readers also enjoyed. Young Adult. About Cynthia Voigt. Cynthia Voigt. Cynthia Voigt is an American author of books for young adults dealing with various topics such as adventure, mystery, racism and child abuse.

    Zarrow Award, for lifetime achievement, The Margaret Edwards Award, for a body of work, Jackaroo : Ratte Cynthia Voigt is an American author of books for young adults dealing with various topics such as adventure, mystery, racism and child abuse. Other books in the series. Tales of the Kingdom 4 books. Books by Cynthia Voigt. Trivia About Elske Tales of t No trivia or quizzes yet. Quotes from Elske. Elske moved with the weight of darkness on her shoulders, on her head; and she tasted it in her mouth like the flavorless rills that ran so fast in spring melts.

    These men and women stared at Elske, in her fur boots and wolfskin cloak, but when she stared back and them they looked away. Welcome back. Just a moment while we sign you in to your Goodreads account.